AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in South America Q3 2021
Explore the performance of the top 5 city building games on iOS in South America during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top city building games on iOS in South America showcased varied trends in downloads, revenue, and active users. Let's dive into the performance metrics of the top 5 games according to Sensor Tower data.
SimCity BuildIt from Electronic Arts saw fluctuations in its weekly revenue, peaking at around $6.1K in late June and gradually decreasing to approximately $2.4K by the end of September. Weekly downloads showed an increase in mid-September, reaching 6.4K, while weekly active users peaked at about 53.7K during the same period, before declining to 44.4K by the end of the quarter.
The Simpsons™: Tapped Out, also by Electronic Arts, experienced a spike in revenue in mid-July with around $2.7K, but saw a decrease towards the end of September, dropping to about $1K. Weekly downloads were relatively stable, peaking at 4.6K in mid-September. The game’s active users hovered around 33K, with minor fluctuations throughout the quarter.
The Tribez: Build a Village by Game Insight had a notable revenue increase in mid-July, reaching approximately $1K, but then saw a decline, ending the quarter at around $409. Downloads were minimal for most of the quarter, except for a significant spike to 273 in the last week of September. Active users saw a peak of 476 in late June, dropping to 395 by the end of September.
Megapolis: City Building Sim by Social Quantum showed a peak in revenue of around $742 in early August, followed by a decrease to $298 by late September. Weekly downloads increased significantly in mid-September, reaching 1.2K. Active users increased steadily, peaking at 881 in mid-September and ending the quarter at 701.
Sid Meier's Civilization® VI by Aspyr Media, Inc. saw a revenue peak at around $708 in late August, with a gradual decrease to approximately $388 by the end of September. Downloads were highest in early September at 215. Active users remained steady around 9K throughout the quarter, with minor fluctuations.
For more detailed insights into these games and their performance, visit Sensor Tower.